Warning
WORK IN PROGRESS
assets/almanac/attachment/heavy_iron_hook.json
{
"id": "almanac:heavy_iron_hook",
"name": "Heavy Iron Hook",
"slot": "hook",
"specializations": [
{
"type": "behavior",
"target": "heavy",
"weight_multiplier": 2.5
}
]
}1. Identity & Slot Rules
"id": "..."The unique internal technical ID used for saving the attachment to a rod."name": "..."The display name shown in the UI and tooltips."slot": "..."Defines which part of the rod this item occupies.- Valid Slots:
hook,reel, orline. - Rule: A rod can only hold one item per slot at a time.
- Valid Slots:
"bonuses": {}(Optional) Adds flat modifiers or multipliers to the rod’s base stats (Difficulty, Stamina, Rarity, or Size)."specializations": []Adds a boost to the rod to attract specific fish types.
2. Specialization Logic
When an attachment is slotted, it adds its weight multipliers to the rod’s logic.
| Specialization Type | Target Example | Effect |
|---|---|---|
behavior | darting, heavy, sinker | If you want a Heavy fish, this rod makes them bite more often than fast ones. |
regions | hytale:deep_ocean | Makes you much luckier in one place, like the Swamp or the Deep Ocean. |
zone | 3 | Works best in one specific part of the world (like the Snow Zone). |
rarity_tier | epic, legendary | Makes Legendary fish bite more often, while ignoring common fish. |
category | junk | If you want Junk, this rod attracts boots and cans instead of fish. |
Those attachments can be attached to Rods in game.