Seealso
Learn how to use this file in 2. Adding new loot
Server/AnglersAlmanac/FishLootTable/Zone3/fish/Legendary_Frostgill.json
{
"ItemId": "Fish_Frostgill_Item",
"Category": [
"fish",
"freshwater",
"arctic"
],
"Name": "Frostgill",
"Description": "A serrated terror of the arctic ice, this fish has scales like frosted glass and teeth which can bite through a frozen line. It doesn’t just live in the cold; it thrives in it, swimming in the slush like a ghost made of winter. Catching this fish is the true test of a fisherman’s mettle, as this fish has a temperament as sharp as its fins.",
"FamilyId": "Channichthyidae",
"Rarity": "Legendary",
"IsGlobal": false,
"Weight": 20,
"Size": 85,
"Habitats": {
"Zones": ["3"],
"Tiers": [],
"Regions": [],
"Biomes": [],
"Min_depth": 3,
"Height": {
"Min_y": 0,
"Max_y": -1
}
},
"Minigame_stats": {
"Difficulty": 14,
"Behavior": "aggressive",
"Stamina": 180
},
"Book_info": {
"Habitat_Info": "• Whisperfrost Frontiers"
}
}
1. Identity & Data
ItemId: Internal string ID for the item.FamilyId: Groups fish for specific mechanics or Almanac sorting.Weight: The base probability value (rolled against the total pool).IsGlobal: Iftrue, the fish ignores Zone/Region/Biome requirements (but still respects environment checks like depth and height).
2. Habitat Requirements
The fish is eligible for the loot pool if it matches any of these (if defined):
Zones: String array of IDs (e.g.,["1", "2", "3", "4", "Ocean"]).Tiers: Integer array. If a Zone matches, it must also match the Tier (if tiers are specified).Regions/Biomes: Specific world locations.Height:Min_y: Lowest altitude.Max_y: Highest altitude (-1to disable the ceiling).
3. Environmental Checks
These must always return true, or the fish is removed from the pool:
Time_of_day:["dawn", "day", "dusk", "night"]or["Any"].Required_weather:["Any"]. (Not working atm)Moon_phase: Exact integer match. Use-1to ignore.Min_depth: The water must be at least this many blocks deep.
4. The Exclusion & Multiplier System
This logic determines if a fish is “Rare” in a specific area or completely blocked. This bypasses IsGlobal
Exclude_zones / Exclude_tiers / Exclude_biomes / Exclude_regions: If the player is in one of these areas, theWeight_multiplieris applied to the fish’s baseWeight.Weight_multiplier: (Float)0.0: The fish is completely removed from the pool in excluded areas.0.5: The fish is twice as rare in excluded areas.2.0: The fish is twice as common in excluded areas.
5. Minigame Stats (WIP)
Difficulty: Universal speed/timing multiplier.Behavior: AI movement pattern (e.g.,normal,heavy,aggressive,darting).Stamina: The “health” of the fish; higher numbers mean a longer struggle.