public static class Habitats { public String[] zones = new String[0]; public Integer[] tier = new Integer[0]; public String[] regions = new String[0]; public String[] biomes = new String[0]; public TimePeriod[] time_of_day = new TimePeriod[0]; public String[] required_weather = new String[0]; public Integer[] moon_phase = new Integer[0]; public int min_depth = 0; public Height height = new Height(0, -1); public String[] exclude_zones = new String[0]; public Integer[] exclude_tiers = new Integer[0]; public String[] exclude_biomes = new String[0]; public String[] exclude_regions = new String[0]; //public ExcludeHabitats excludeHabitats; public float weight_multiplier = 0.0f; public String[] required_bait = new String[0]; public int required_power = 0; }
public static class Quantity { public int min_amount = 1; public int max_amount = 1; }
public static class MinigameStats { public int difficulty = 1; public MinigameBehaviour behavior = MinigameBehaviour.NONE; public int stamina = 1; public GameIcon gameIcon = GameIcon.FISH; }
public static class BookInfo { public String image_file; public String habitat_info; public String PageFileUI; }